As for my opinion, I don't like the fact that you are sent back to main menu after failing once. It makes replaying unpleasant cause it takes more time. I suggest making it like this after failing:
Press X = retry, level is restarted.
Press C = return to main menu.
Also the danger sign has same color as platforms giving impression that you could step on it, which you couldn't.
Thanks for the feedback. I've heard from someone else that the danger sign could be confused with a platform. Since it appears very early in the level and some of the jumps are trial and error anyway, I kept in. It was more based on what I thought was visually pleasing than a gameplay decision... therefore your critique is valid.
The reason why the game always switches back to the title screen after each Game Over is because I didn't want the player to accidentally skip the Game Over screen. If you died during a jump, with X still being pressed, you'd jump back into the level without witnessing your "death". I also wanted the title screen to still be reachable, basically as an option to start your timer and as a prelude to the level. There might be some other option like deactivating all button presses for 1 second during the game over screen, but then it would take even more time to get back into the game. Btw I just tested how long it takes me to restart after I died and it's literally 1/3 of a second. :D
Anyway, I'm trying to be better with my next project and keep your points in mind. Especially the transition between Gameplay, Game Over and Menu screen.
← Return to game
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P8 file, is possible?
You can use this link. Simply click on "cart" to save the p8.png.
https://www.lexaloffle.com/bbs/?pid=shockadoodle
I take this as platform precision.
As for my opinion, I don't like the fact that you are sent back to main menu after failing once. It makes replaying unpleasant cause it takes more time. I suggest making it like this after failing:
Press X = retry, level is restarted.
Press C = return to main menu.
Also the danger sign has same color as platforms giving impression that you could step on it, which you couldn't.
Thanks for the feedback. I've heard from someone else that the danger sign could be confused with a platform. Since it appears very early in the level and some of the jumps are trial and error anyway, I kept in. It was more based on what I thought was visually pleasing than a gameplay decision... therefore your critique is valid.
The reason why the game always switches back to the title screen after each Game Over is because I didn't want the player to accidentally skip the Game Over screen. If you died during a jump, with X still being pressed, you'd jump back into the level without witnessing your "death". I also wanted the title screen to still be reachable, basically as an option to start your timer and as a prelude to the level. There might be some other option like deactivating all button presses for 1 second during the game over screen, but then it would take even more time to get back into the game. Btw I just tested how long it takes me to restart after I died and it's literally 1/3 of a second. :D
Anyway, I'm trying to be better with my next project and keep your points in mind. Especially the transition between Gameplay, Game Over and Menu screen.
Thank you so much for playing.